![]() ![]() For more information on how to help with translations, see doc/Translations.md. We’d also like to thank all of the new and returning translators who have helped to improve the translations for the game via the Crowdin project. There have been 340 commits since the last release, from many contributors including: AbcLmn18, Alex Porter, alfred007 / highlander1599, Cyp, Denis Gantsev, gitressa, KJeff01, Lupus-Mechanicus, Ronaldo Tinoco, Maxim Zhuchkov, past-due, Solstice245, Thiago Romão Barcala, Thomas Rupprecht, Tipchik, Vitya Andreev ![]() Fix: Prevent old transporter issue on Beta-end that can lead to level failure.Fix: Don’t crash with JumpToResourceExtractor keybind after level reload.Fix: Primary AA turret units not attacking things if the Secondary could, among other fixes.Fix: Don’t block ready status button when player clicks ready too fast.Fix: Only play “assigned to commander” sound if group is not full.In December 2004, after years of effort, the Source Code was released. Fix: Sensors logic under commander so attaching them isn’t useless About Warzone 2100 Originally released in April '99, this first 3D RTS has become a unique classic, its gameplay never duplicated in the RTS genre of gameing.Fix: Don’t reveal artillery unless the CB tower is completely built.Fix: Orders from Commanders after loading saves.Multiplayer balance changes ( see full changelog). ![]()
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